Cartoony Archetypes and Characters
Archetypes and Cartoons
Well, hello there! Today I came across an interesting blog by Annie Weatherwax about archetypes in relation to illustrations and cartoons. This piece grabbed my attention, given my own, previous blog on archetypes and, uh, well—I like to dabble with cartoons.

With regards to a lot of media, especially cartoons, creative types automatically use archetypes. I agree with pretty everything her blog says. If we get scientific about it, could we suggest archetyping has always been our natural way of identifying social roles? Take the archetypal doting mother; it could only have been accepted as a 'thing' after people had spoken about the 'those types' of mothers who excessively nurture. We've been tokening archetypes over our history. I've probably missed something somewhere, but cartoons do play on them.

It's like, before a psychiatrist brands a patient with a mental condition, many of the DSM-V boxes will need ticking first. A tad like how new archetypes have to be recognised, and then tokened as a 'human thing' before it goes viral, like with the modern 'Karen,' or those overly 'analytical atheist' types, for example. It's swings and roundabouts.



When I create a cartoon, I find amusement in emphasising societies common forms of ugliness, our dibsh***ery. I try to promote our lack of grace, the human screwball scramble. It can be a challenge to accurately turn my stupid mental imagery into an picture.

My previous blog about archetypes agrees that they are exaggerated characters that deliver that punch of inspiration. I posited the idea that we, as people, do the same. Almost every boy, years ago, wanted to be Han Solo. I saw many of them modify their behaviour to mirror that lovable rogue. Well, before Star Wars, those qualities were recognised by George Lucas in Errol Flynn, James Dean and Humphrey Bogart. They shaped Han Solo. My friends who practiced the Han Solo swagger, were unknowingly strutting like James Dean. Okay, so did I!

All that caricaturing; mannerisms, villainous squints, the intense stare, tough guy side glances, the put-on manly voice, all these idiosyncrasies that personify our character development aren't archetypes themselves. Wallace and Gromit wordlessly purvey inner thought very well. Wallace has many archetypes but his soul comes from how he carries them.
We enjoy artistic content when there is something that resonates with us, it's immersive. I believe artistry is not simply relatability alone or indeed, solely archetypes, but rather how they are brought to life. We gauge our environment going on how relatable things are for us. Wallace is a loveable waffling character: a genius inventor, typical English man, but only because it's how he is animated, designed, postured, voiced and facially expressed. This artistry is key above all else, but that's only my opinion.

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